![]() ![]() Source ports with true-color graphics modes may not be restricted to these formats, and may support alternatives such as PNG. ![]() Both of these operations can be done within SLADE by clicking "Convert to." under the "Graphic" menu.īe aware that converting graphics that stray from Doom's color palette may result in a loss of color detail. For vanilla Doom, wall/sky textures must be converted to Doom's picture format and floor/ceiling graphics must be converted to Doom's flat format. The first step to adding custom textures to a WAD is using a WAD management tool, such as SLADE, to insert the graphic into the PWAD and then convert it to a format that the engine can recognize. ![]()
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